 this mission is part of a series im making to possibly link into a campaign in some point in the future (once i get enough experience with it's system). So far i have the 'Skeletons' of seven of the missions i planned down.

im working on the seventh, the one that has taken so much of this subject.

On my copy of the game the raptors jump out at you when you reach the nav point i set up, its both a guide and a trap.

Anyway, when i had most if not all of the raptors destroyed, i wanted the gorgs to gate in, im having trouble with that though, as the event is not triggered.

I managed to get the music to change from 21 to 23 when the raptors spring their 'trap', but im also trying to get it so that music 23 kicks in when the gorgs jump in.

That is my main concern, however i also have some secondaries on my 'to do list' for the mission:

I wanted to have my own objectives for this mission, obviously, as you can tell by the Objectives.mach file. I took you're advice on the commandos entering the two vardrag ships as an objective, but for some reason it doesnt work.

I also wanted to have the model of a wormhole in the mission, but after learning its only possible in a campaign enviroment, im going to have to wait until i get enough experience to mess around with something like that.

Along with that, i decided to put the wormhole in a mission i will work on after i fully complete this one.

once i get enough knowledge of the editor and the syntax it uses, i want to start using the camera effects. Just like in the vanilla campaign.

Hope that answered your question.  8)